Work
Experience Detail
Jan 2008-Present Verizon - Technical Manager Prototyping and Conceptual development– Verizon Product Design
Team
Manage team of developers who create working conceptual prototypes of new product ideas.
Responsible for designing and building functional prototypes for
the Verizon FiOS TV initiative. Responsible for building
prototypes for human factors testing.
Jan 2006-2008 Verizon - Lead System Architect – Verizon TV Design
Team
Contribute technical expertise to the system design and body of patentable
intellectual property. Work with design leads and programmers to build the best TV
experience possible within the limitations of time, set top box hardware.
Responsible for designing and building functional prototypes for
the Verizon FiOS TV initiative. Responsible for building
prototypes for human factors testing.
Sept 2004-Present Adea Solutions - Contractor – Verizon FiOS Design
Team Tech Lead
Contribute technical expertise to the system design and body of patentable
intellectual property. Work design team and programmers to build the best TV
experience possible within the limitations of time, set top box hardware, and
middle ware. Responsible for designing and building functional prototypes for
the Verizon FiOS TV initiative. Responsible for building fast customizable
prototypes for human factors testing.
Mar
2004-Sept 2004 – Senior Game Developer—Blockdot
Star Wars Hunt for Grievous game, the Chase (3d mini game) part of a Skittles.com promotion. The Hunt for Grievous was featured on the
Conan O‘Brien show. (link
to video)
Developed several online games. Da’Numba, Wordo,
KT’s Impossibubble Adventure
2, E-Racer,
SBC Olympic Games Field Events, White House Joust,and Badaboom. Developed Blockdot’s
in game banner advertising framework that downloads 3rd party
banners from ad servers for display within their games bypassing the typical
security pop ups.
October
2003-Feb 2004 - contractor
Contract game development for Blockdot, the
Harvey Wallbanger game.
Contract web development for Javelin Direct client SBC(division
of Rapp Collins).
Contract CD ROM development for Javelin Direct client SBC(division
of Rapp Collins).
August
2001-Sept 2003- Director of Technology—Octopi
Design/BigBrainGames
- Contract Internet work for Rapp Collins Worldwide on the SBC web site and Up2Speed Newsletter
- Contract Internet work for Rapp Collins Worldwide on the Energy America web site
- Provide shockwave games and content for bigbraingames.com
- Game design and level design for BugLord
on Windows, Pocket PC and Palm
- Contract screen saver programming work for Rapp Collins Worldwide for the
Sony Play Station Underground site
- Provide shockwave games and content for blackamericaweb.com
- Contract CD-ROM programming work for Rapp Collins Worldwide on the SBC
sales CD-ROM
- Provide shockwave games and content for
Footaction.com
- Provide shockwave games and content for
octanegames.com
- let team of developers and designers to create games
- Nokia Mobile Application Developer Resources CD-ROMs versions 1-3 and
version 3 in Japanese, each version was a 3-disc set
July
2001-November 2001 - Programmed the Masters of Traditional Arts cross platform
DVD-Rom for nonprofit Documentary Arts.
January
2000-March 2001- Co founder AllGood Media/Creative
Director
- Raised 5M for an Internet startup with partner.
- Designed 9 Internet applications with partner deemed patentable by premier
IP attorneys Baker Botts
- Built a company of over 75 people from scratch with partner
- Sat on a board of directors
- Staffed and managed a Creative Department of nearly 25 people
October
1998-December 1999-EDS -Senior Design Strategist
- Shockwave, Flash, and Rich media for The
Sony Metreon site
- Designed and produced Chaos 2 Order capabilities reel
- Designed and programmed a variety of Internet applications
- Worked on the first human factors team within EDS
October
1997-October 1998-DDB Interactive-Director of Technology
- Manage all technical/production aspects of www.pepsi.com
- Supervise and hire all technical personnel
- Responsible for producing information architecture for all technical
projects
- Responsible for recruiting and contracting programmers outside of DDBI’s core expertise for sites such as www.footaction.com
- Investigating Vignette as a work flow
and content management system for L3
Communications
- Designed and programmed a variety of Internet applications
May
1996 - October 1997- Eagle River Interactive
- Senior Producer
- Led a team of programmers in a variety of client projects
- Led a team of programmers in the development of the first “Web-ROM” for
Ford
- Actively participated in the sales pitch process
- Designed and programmed some of the very first advertising sponsored
Internet games
- Produced corporate sales presentations
- Produced catalog CD-ROM’s
August
1992 - April 1996 – Big Hand Productions- Producer/Programmer/Art Director
- Authored cross-platform multimedia projects
- Extensive Lingo programming for a variety of projects
- Developed a sophisticated reusable business presentation engine
- Designed movies on demand interface for first interactive TV trial for GTE
- Responsible for designing new program navigation methods
- Led team members to explore new interface conventions
- Produced corporate sales presentations
- Produced catalog CD-ROM’s
- Art Direction
- Interface production artwork
- Interface design
- Streamlined the CDI production process
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