Monitors from hell
The GigaPixel Project from the Center for Human-Computer Interaction at
Virginia Tech is building 24 monitor (linux cluster) configurations running at insanely high resolution like 10240x3072.
Below is one of the abstracts from their web site...with a few comments added by me.
Abstract: Tiling multiple monitors to increase the amount of screen space has become an area of great interest to researchers(especially researchers who play Quake).
While previous research has shown user performance benefits when using two monitors next to each other,
little research has analyzed whether very large high-resolution displays result in better user performance(frag count?).
We compared user performance time, accuracy(sniper rifle anyone), and mental workload on geospatial search, route tracing, and comparison tasks across one,
twelve (4x3), and twenty-four (8x3) tiled monitor configurations. Additionally, we included display configurations that involved uniformly
curving the twelve and twenty-four monitor displays. Generally, the larger the viewport size the faster users perform(kill). We show that user frustration
is significantly less in the twenty-four monitor condition than the one monitor condition. We also show that
curving displays increases user performance(frag count?).
What all that technical jargon means is that it is now possible to witness first person shooter carnage on a level never experienced by mankind until now as shown in these
videos and pictures from the blog of one of the researchers(Andrew Sabri). How do you get a research job like that one, how cool?