Don Relyea 
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Don Relyea's Blog

I like to write about interesting art projects, so give me a heads up if you have new project and I'll write about it.

Don Relyea plain old photo
Don Relyea
email:
don(at)donrelyea.com



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Blogs:
Chris Ashley
Dave Miller
Tom Moody
Two Artists Talking
artfagcity
BLDG blog
cipango
Walker Art Center
Carlos Katastrofsky
turbulence.org
collisiondetection.net
Source Code
She Dreams in Digital
kevan.org
Dave Holmes
Tom Carden
2blowhards.com
thinking about art
artblog.net
iconoduel
the generator blog
The Presurfer
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Baron Lane
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patentlysilly.com
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Paperback Writer
lifehacker
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accuracy and aesthetics
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Arts and New Media
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Computing for Emergent Architecture
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ambienttv.ne
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0100101110101101.org
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Crumb
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Marcel
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rand()%
larry p. holdaway
EFF
{G2}
Kate Armstrong
no-org.net
mnartists.org
Casey Reas
Vlad_Nanca
digitalsouls
Transmediale
Media Art Net
treasurecrumbs
Art Interactive
Electronic Arts Intermix
artsjournal
MTAA
Tosoma.org
Suzanne G
onreact
Wooster Collective
enjoy-surveillance.org
computergraphica.com
hardisco.com
plastk.net
inhabitat.com
c505
recyclart
ultra eczema
Kris Davidson
Robert Spahr
drainmag.com
Thor Johnson

Street art on fotolog:
mantis
swoon
street_art
microbo
KR+
+die+
sonar h20
solo5
blastus
nashone

       
Fri, 28 Jul 2006

Somebody built a real mini transformer!
It transforms from a car into a walking robot. Check out how it strikes a pose at the end, awesome!



from wired table of malcontents

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Thu, 30 Mar 2006

Monitors from hell
The GigaPixel Project from the Center for Human-Computer Interaction at Virginia Tech is building 24 monitor (linux cluster) configurations running at insanely high resolution like 10240x3072.

Below is one of the abstracts from their web site...with a few comments added by me.

Abstract:
Tiling multiple monitors to increase the amount of screen space has become an area of great interest to researchers(especially researchers who play Quake). While previous research has shown user performance benefits when using two monitors next to each other, little research has analyzed whether very large high-resolution displays result in better user performance(frag count?). We compared user performance time, accuracy(sniper rifle anyone), and mental workload on geospatial search, route tracing, and comparison tasks across one, twelve (4x3), and twenty-four (8x3) tiled monitor configurations. Additionally, we included display configurations that involved uniformly curving the twelve and twenty-four monitor displays. Generally, the larger the viewport size the faster users perform(kill). We show that user frustration is significantly less in the twenty-four monitor condition than the one monitor condition. We also show that curving displays increases user performance(frag count?).

What all that technical jargon means is that it is now possible to witness first person shooter carnage on a level never experienced by mankind until now as shown in these videos and pictures from the blog of one of the researchers(Andrew Sabri). How do you get a research job like that one, how cool?

Andrew Sabri--24 monitor configuration

Image from plastk.net

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