|
About
Don Relyea's Blog
I like to write about interesting art projects,
so give me a heads up if you have new project
and I'll write about it.

Don Relyea
email:
don(at)donrelyea.com
Blog RSS Feed
Art RSS Feed
Music RSS Feed
Screensavers RSS Feed
Add my blog to your
Google home page
Blogs:
Chris Ashley
Tom Moody
BLDG blog
Walker Art Center
turbulence.org
collisiondetection.net
She Dreams in Digital
kevan.org
2blowhards.com
thinking about art
artblog.net
the generator blog
The Presurfer
Mike Butler
Erik Smartt
patentlysilly.com
angrypirate.com
Chris Jagers
Paperback Writer
lifehacker
Mark Gould
asquare.org
m.d. mcmullin
amovablefeast
accuracy and aesthetics
phawker.com

Bombshell

Agendas Under Fire

110th Assembly
Meret Oppenheim portrait
Image Reconstruction
Ready Made Glitch
Slit Scan 3d Images
Systemic Sky
Slit Scan Photography

Monochrome Generator
Space Filling Curve Art

Hair Particle Drawing
Arts and New Media
Sect of Homokaasu
Roman Verostko
Jared Tarbell
Marius Watz
Juergen Schwietering
MIT Media Lab
eyebeam.org
ARS Electronica
mocoloco.com
rhizome.org
runme.org
core77.com
IAAA
furtherfield.org
Cory Arcangel
Philip Galanter
Roy Stanfield
Adrian Ward
ambienttv.ne
Alex Dragulescu
toxi
generator x
database of virtual art
Blast Theory
Institute for Applied Autonomy
0100101110101101.org
Bathsheba Grossman
Ariel Malka
BLF
Art Crimes
Buff Monster
Hactivist
rtmark
Faile
Mute
Crumb
the Yes Men
Marcel
X257.com
moma
amoda.org
artforum
metropolismag.com
neural.it
EFF
{G2}
Kate Armstrong
no-org.net
mnartists.org
Casey Reas
Vlad_Nanca
digitalsouls
Transmediale
Media Art Net
treasurecrumbs
Art Interactive
Electronic Arts Intermix
artsjournal
MTAA
Suzanne G
onreact
Wooster Collective
computergraphica.com
hardisco.com
inhabitat.com
c505
recyclart
ultra eczema
Kris Davidson
Robert Spahr
drainmag.com
Thor Johnson
|
|
|
The Digital Postmodern Modernist Generator version 2.0
This project has expanded to explore automating the artist's design process in a lighthearted manner. Click here for the main project page.
A shockwave version of the art generator version 2 is here (opens in new window 38k) for your endless enjoyment.
First of all, automating the processes exactly that an artist does while creating a piece of artwork is nearly an impossible task. Artists typically
are inspired by a variety of things and their creativity generally follows intuition more than a set process. Differences in how artists perceive their
subject matter and the choices they make while rendering their works create endless controlled variations in output. The best we can hope to do with
an computer emulated artist process is going to be an approximation of a set of potential artist creative paths that lead
to a graphic result.
As we add logic to the decision algorithms, add chaos to the system and increase the set of systemic processes available to the emulated artist, the possible
set of paths and subsequent results will approach infinity. It will by no means consistently generate better looking designs than
a real human will, however it will generate good output fairly often and much faster than a real human artist can.
For the purposes of this project we will simplify the process to a set style of abstract modernist for now. We will focus on
automating the color choices, subject matter, layout, image manipulation and the abstraction process in the digital environment using
mostly processes that a digital artist would use. Digital processes in the digital realm are convenient since emulating actual drawing
or painting processes would require robotics. If you are interested in algorithmic robotic art you should check out one of the very first artists
to attempt algorithmic work using programmable eproms and crude robotics in the 80's Roman Verostko's work. I think the
future of algorithmic robotic art lies in nanotechnology but alas that is another project. While the program generates abstract modernist looking
output the overall concept of creating an automated artist process is somewhat of a postmodern concept, hence the title "Postmodern Modernist Generator".
The Process behind version 2 is different and better (at least I think it is), version 1 sampled bit mapl bitmap, version 2 is 100%
generative. The first thing the program does is load a color lookup table of color palettes with 6 colors each (fig 1). Most of the color combinations are
sampled from artist and color theorist Josef Albers
works and works by other artists that I admire. However I fully intend to write a palette generator that will always select
colors that work well together based on modern color theory like the web color selector at wellstyled.com.
 fig 1 |
 fig 2 |
 fig 3 |
 fig 4 |
 final output |
The engine then generates a 3d virtual world, populates it with primitive
objects and assigns them shaders from the current loaded palette. This takes care of the general
layout and also creates some volumetric shapes and lines that can work their way into the design. The program then extracts the image from the 3d objects (fig 2 above).
A decision tree determines how the image is deconstructed and reconstructed (fig 3 above). The decision tree spawns graphic layers in memory
much like layers in Photoshop and manipulates them before merging them into one image layer. This process iterates a couple of times randomly choosing various manipulation processes and blending effects then all resulting layers
are then randomly assigned a stacking order and lastly they are merged ( sample layer fig 4 above). Finally rectangular shapes are drawn in the foreground and randomly
assigned a blend and the process is complete(final output above).
When the graphic processes are complete the program assigns the work a title by combining a noun, an adjective and a random number attempting in futility
to assign meaning to the work. While this is a trivial task to program it is an important step in the process of creating a modernist work since modernism seeks to make
sense out of the senseless and impose meaning through art where there is none.
A shockwave version of the art generator version 2 is here (opens in new window 38k) for your endless enjoyment.
New gallery up! The Digital Postmodern modernist gallery 2! These 44 images were automatically generated in not a lot of time for your viewing pleasure.
[/art]
permanent link
Current Art Projects
Every now and then I get emails from people asking me whats coming next on my site. I have lots of ideas, but limited time. So I have to rank projects and maintain a rough project plan. Since art is my love and not my vocation the plan is flexible and priorities are shifted frequently, but this is basically what you can expect over the next several months.
Here is what is in the fine art pipeline:
Real Time Contextual Art Generator 1.1 update--lots of new features, almost ready.
Lo-Fi Art generator - 70% complete, the Postmodern Modernist was a tangent to this project. This will allow you to create "lo-fi" fine art out of any image on the web or on your computer.
Spam Poetry Art Generator - 50% complete -ever noticed all the nonsensical words at the bottom of your spam? They are generated by automailers to fool spam blockers, lets do something productive with those words.
Google sitemap art - data visualization project - 10% complete. Google has a service in beta to allow web publishers to let them know when your site is updated via an xml feed. THis is cool and is also a nice source for a data tree to use for a generative art project.
Research bio feedback systems and brainwave detection devices for interactive applications- ongoing project - 5% complete
[/art]
permanent link
The Digital Postmodern Modernist Generator
New gallery up! The Postmodern modernist gallery! Forty-four images generated by
resampling output from the Hilbert space filling curve algorithm. This collection of works is output from several generators. First, output from the Hilbert space filling curve generator is sampled randomly by an
alpha version of the new "lo-fi" art generator I am working on that has taken a life of its own and become the "The Digital Postmodern Modernist Generator". That output is then sampled, resized
smaller and then modified and resized larger for several iterations to create
these images. Works completed November 2005. I could probably spend some time going into why a modernist art generator could be considered postmodern but I'll leave that to someone else. A shockwave version of the generator is here (opens in new window 99k) for your endless enjoyment.
[/art]
permanent link
|
|
|