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About
Don Relyea's Blog
I like to write about interesting art projects,
so give me a heads up if you have new project
and I'll write about it.

Don Relyea
email:
don(at)donrelyea.com
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Blogs:
Chris Ashley
Tom Moody
BLDG blog
Walker Art Center
turbulence.org
collisiondetection.net
She Dreams in Digital
kevan.org
2blowhards.com
thinking about art
artblog.net
the generator blog
The Presurfer
Mike Butler
Erik Smartt
patentlysilly.com
angrypirate.com
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Paperback Writer
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amovablefeast
accuracy and aesthetics
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Bombshell

Agendas Under Fire

110th Assembly
Meret Oppenheim portrait
Image Reconstruction
Ready Made Glitch
Slit Scan 3d Images
Systemic Sky
Slit Scan Photography

Monochrome Generator
Space Filling Curve Art

Hair Particle Drawing
Arts and New Media
Sect of Homokaasu
Roman Verostko
Jared Tarbell
Marius Watz
Juergen Schwietering
MIT Media Lab
eyebeam.org
ARS Electronica
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IAAA
furtherfield.org
Cory Arcangel
Philip Galanter
Roy Stanfield
Adrian Ward
ambienttv.ne
Alex Dragulescu
toxi
generator x
database of virtual art
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Institute for Applied Autonomy
0100101110101101.org
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Art Crimes
Buff Monster
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Faile
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Crumb
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Marcel
X257.com
moma
amoda.org
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EFF
{G2}
Kate Armstrong
no-org.net
mnartists.org
Casey Reas
Vlad_Nanca
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Transmediale
Media Art Net
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Suzanne G
onreact
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c505
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drainmag.com
Thor Johnson
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The Digital Postmodern Modernist Generator version 2.0
This project has expanded to explore automating the artist's design process in a lighthearted manner. Click here for the main project page.
A shockwave version of the art generator version 2 is here (opens in new window 38k) for your endless enjoyment.
First of all, automating the processes exactly that an artist does while creating a piece of artwork is nearly an impossible task. Artists typically
are inspired by a variety of things and their creativity generally follows intuition more than a set process. Differences in how artists perceive their
subject matter and the choices they make while rendering their works create endless controlled variations in output. The best we can hope to do with
an computer emulated artist process is going to be an approximation of a set of potential artist creative paths that lead
to a graphic result.
As we add logic to the decision algorithms, add chaos to the system and increase the set of systemic processes available to the emulated artist, the possible
set of paths and subsequent results will approach infinity. It will by no means consistently generate better looking designs than
a real human will, however it will generate good output fairly often and much faster than a real human artist can.
For the purposes of this project we will simplify the process to a set style of abstract modernist for now. We will focus on
automating the color choices, subject matter, layout, image manipulation and the abstraction process in the digital environment using
mostly processes that a digital artist would use. Digital processes in the digital realm are convenient since emulating actual drawing
or painting processes would require robotics. If you are interested in algorithmic robotic art you should check out one of the very first artists
to attempt algorithmic work using programmable eproms and crude robotics in the 80's Roman Verostko's work. I think the
future of algorithmic robotic art lies in nanotechnology but alas that is another project. While the program generates abstract modernist looking
output the overall concept of creating an automated artist process is somewhat of a postmodern concept, hence the title "Postmodern Modernist Generator".
The Process behind version 2 is different and better (at least I think it is), version 1 sampled bit mapl bitmap, version 2 is 100%
generative. The first thing the program does is load a color lookup table of color palettes with 6 colors each (fig 1). Most of the color combinations are
sampled from artist and color theorist Josef Albers
works and works by other artists that I admire. However I fully intend to write a palette generator that will always select
colors that work well together based on modern color theory like the web color selector at wellstyled.com.
 fig 1 |
 fig 2 |
 fig 3 |
 fig 4 |
 final output |
The engine then generates a 3d virtual world, populates it with primitive
objects and assigns them shaders from the current loaded palette. This takes care of the general
layout and also creates some volumetric shapes and lines that can work their way into the design. The program then extracts the image from the 3d objects (fig 2 above).
A decision tree determines how the image is deconstructed and reconstructed (fig 3 above). The decision tree spawns graphic layers in memory
much like layers in Photoshop and manipulates them before merging them into one image layer. This process iterates a couple of times randomly choosing various manipulation processes and blending effects then all resulting layers
are then randomly assigned a stacking order and lastly they are merged ( sample layer fig 4 above). Finally rectangular shapes are drawn in the foreground and randomly
assigned a blend and the process is complete(final output above).
When the graphic processes are complete the program assigns the work a title by combining a noun, an adjective and a random number attempting in futility
to assign meaning to the work. While this is a trivial task to program it is an important step in the process of creating a modernist work since modernism seeks to make
sense out of the senseless and impose meaning through art where there is none.
A shockwave version of the art generator version 2 is here (opens in new window 38k) for your endless enjoyment.
New gallery up! The Digital Postmodern modernist gallery 2! These 44 images were automatically generated in not a lot of time for your viewing pleasure.
[/art]
permanent link
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