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Thu, 16 Aug 2007
Siggraph 2007 part II Jacket Antics and Animalia Chordata
Jacket Antics feature unique texts and designs scrolling through the LED array on each of the backs. Traditional black linen yarns are hand woven alongside light emitting diodes, micro controllers and sensors. When the wearers hold hands, the LED arrays presents a third, synchronous message that scrolls from one to the other, presenting a new pattern of communication. When the wearers release hands, the message reverts back to the individual themes. The capacity for interactivity in the animated cloth displays extend the narrative qualities of cloth and provide new possibilities for dynamic social interaction.
One of my other favorite pieces was actually a student work, Animalia Chordata by Gabriel Barcia-Colombo a student at NYU . It is not to technically complex or groundbreaking but it is clever and well done. It is a projection of little people in jars, the people are trapped and interacting with the walls of the jars. Nice work! Mon, 13 Aug 2007
Siggraph 2007 favorites from the Art Gallery
This year's Siggraph was big and overwhelming as usual. There was so much to see and I was exhausted by the time it was over. I spent a lot of time in the Guerilla Studio and checking out the Art Gallery and emerging technology exhibits. I also got to hang out with Joe Nalven of the Digital Art Guild, also a contributing artist. It was nice to meet Joe since I have seen him online for some time. I was also able to meet most of the artists mentioned below except Ingo Günther. Since I didn't have a press pass I was not able to take many pictures. Below are some of my favorites, for some reason most of my favorites were installations this year. One of my favorites not shown in this post was a student work which I will post when I find the video transfer cable for my phone.
Every day we look in a mirror and its always the same face, the Self. This interactive video installation tries to briefly change that everyday experience. When looking into the mirror, the viewer discovers other faces watching him, faces that get mixed up between them and the viewers reflected image. The Self encounters itself face-to-face with the Other, previously a stranger. Inside the viewers own reflected image lies a small ever changing sample of the Infinite Otherness.
Throughout these artworks, a variety of computer concept buzzwords take on physical form. Wallowing in them provides equal measures of delight and foreboding, creating a vision of cultured forms that we are rapidly creating. The project neither indicates or embraces this future, but offers an extrapolation of its algorithmic tendencies, heightening one's awareness of the aesthetics of the underlying logic as it becomes the determinate of much of our cultured existence. Scalable City is a project by Sheldon Brown and the Experimental Game Lab.
Worldprocessor is a series of internally lit globes mapping data of all sorts from terrorism and corporate empires to population. This installation of handmade globes was very nice and interesting.
Artist Statement Technical Statement
See a Hairy Bush at Siggraph 2007
August 2007 Events Hair Particle drawing algorithm Abstract: Statement: The hair particle drawing project was originally intended to be and still is a component of a larger ongoing project. It is based around a particle fx engine I wrote for a game some time ago. I altered the particles to behave like growing hair. In the early stages of development the particles rendered long and flowing hair with loose curls. For the Big Hairy Bush application hair with a tighter more erratic curl was required. In general, hair growing in darker areas grows longer, thicker and maintains a tighter curl. This is to preserve some of the detail that would get overgrown otherwise. Hair will continue to grow over time. This portrait of President Bush was grown over a weekend. Big Hairy Bush is intended to be non-partisan and humorous. It is my belief that all career politicians have something unattractive that they hide. Intentional or not the nature of their careers require compromise and back door dealing. President Bush was a convenient subject for this exercise but it is certainly possible to replace Bush with any career politician from either political party. The beauty industry and the advertising industry have conditioned us to hide or cover up so called "unwanted hair" such as back hair, pubic hair, arm pit hair and leg hair. We cover it up, shave it and wax it off. With the proliferation of mass media it is desirable to white wash the unattractive traits of politicians. Using hair as a metaphor for that which is undesirable, what would politicians look like if they did not cover up their unwanted hair? Technical Brief: A small gif thumbnail of the President was downloaded and is used by the application for reference. The gif is parsed by the application at runtime grayscale index color values are stored in a lookup table. A particle manager was coded to prevent the application from overloading. The particle manager references the lookup table and based on the lookup table data it assigns a group of hair particles to various locations in the canvas area and initializes them. Once a particle has been initialized it begins to draw itself maintaining a variety of vectors including, scale, opacity, mutators, growth direction and life span. Mutators are passed to the particles to cause them to grow gray or more kinky. When a particle has reached the end of its life span it disposes of itself and messages the particle manager that it is done drawing.
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