Siggraph 2007 favorites from the Art Gallery
This year's Siggraph was big and overwhelming as usual. There was so much to see and I was exhausted by the time it was over. I spent a lot of time in the Guerilla Studio and checking out the Art Gallery and emerging technology exhibits. I also got to hang out with Joe Nalven of the Digital Art Guild, also a contributing artist. It was nice to meet Joe since I have seen him online for some time. I was also able to meet most of the artists mentioned below except Ingo Günther.
Since I didn't have a press pass I was not able to take many pictures. Below are some of my favorites, for some reason most of my favorites were installations this year. One of my favorites not shown in this post was a student work which I will post when I find the video transfer cable for my phone.
Faces / Rostros by Adrian Goya
Projection over Mirror programmed in PureData/GEM
Every day we look in a mirror and its always the same face, the Self. This interactive video installation tries to briefly change that everyday experience.
When looking into the mirror, the viewer discovers other faces watching him, faces that get mixed up between them and the viewers reflected image. The Self encounters itself face-to-face with the Other, previously a stranger. Inside the viewers own reflected image lies a small ever changing sample of the Infinite Otherness.

The Scaleable City by Sheldon Brown
Collaborators: Alex Dragulescu, Mike Caloud, Erik Hill, Carl Burton, Joey Hammer
Scalable City creates an urban/suburban/rural environment via a data visualization pipeline. Each step in this pipeline builds upon the previous, amplifying exaggerations, artifacts and the patterns of algorithmic process. The results of this are experiences such as prints, video installations and interactive multi-user games and virtual environments.
Throughout these artworks, a variety of computer concept buzzwords take on physical form. Wallowing in them provides equal measures of delight and foreboding, creating a vision of cultured forms that we are rapidly creating. The project neither indicates or embraces this future, but offers an extrapolation of its algorithmic tendencies, heightening one's awareness of the aesthetics of the underlying logic as it becomes the determinate of much of our cultured existence.
Scalable City is a project by Sheldon Brown and the Experimental Game Lab.

Worldprocessor by Ingo Günther
Worldprocessor is a series of internally lit globes mapping data of all sorts from terrorism and corporate empires to population. This installation of handmade globes was very nice and interesting.

Dreaming a Fingertip Conversation with You _ tactuaL [si:gak] series
by Haemin Kim and Junghyun Ahn
Artist Statement
Dreaming a Fingertip Conversation with You _ tactuaL [si:gak] series is about presenting an approach through the view-point of this generation's visually handicapped, and their perception of the world.
This project was inspired by the issue of finding the meaning of true extension of the human senses in the area of New Media Art called grafting between the digital technique and art. By utilizing the interactivity of digital media, this project aims at the experience of the visually disabled to spectators in a new type of communicational method.
By touching the tactile dots of the installation through one's finger tips, spectators can read a sentence that appears on the computational handling hardware. Those who have never experienced visually handicapped conditions will communicate with this artwork in a different way. Through this interactive process, people (generally called the public) can understand the visually handicapped.
Dreaming a Fingertip Conversation with You _ tactuaL [si:gak] series is an art experiment that was created at the point where the boundaries dividing art from science and design disappear due to technological development. We tried to make a new communicational method, using a technique called physical computing in the area of design. It is an attempt to get out of the traditional methods of the visual processing of information.
Co-working between crafts and design, we tried to find the possibility of advancing the qualitative finish of the material surface. Also we did our best to announce a message for a united society as a pioneering field of culture. And we hope that it is not only a technical experiment, but also aesthetically engaging.
Technical Statement
Dreaming a Fingertip Conversation with You _ tactuaL [si:gak] series is visual-touch communicating device that permutes time delay in touch sense out-put in Braille reading into visual images which enables people who communicate through general visual images to understand its meaning.
The hardware consists of three parts; the input section, which is touch sensor connected to object, Wiring I/O board, which mediates signals in between, and the output section of Display and Sound output.
This work consists of 3 parts in display:
1. tactuaLight [text] : LED display panel
2. tactuaLight [image] : LED display panel
3. tactuaListening [sound] : Sound output & Projected display panel
These installations use the software, the Processing Language that implements dynamic graphics on display panel and the Wiring, a hardware-controlling program contained inside of the Wiring I/O board.
The input signal from the touch sensor, which senses the static electricity of fingertips, can transform into LED power control output signal or Sound output signal in Wiring.
Also in Processing, signal from serial port gives direct affect on elements of constituent changes. In the interaction process, audience can communicate with the work that implements into dynamic image, sound and text contain message.
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