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About
Don Relyea's Blog
I like to write about interesting art projects,
so give me a heads up if you have new project
and I'll write about it.

Don Relyea
email:
don(at)donrelyea.com
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Blogs:
Chris Ashley
Tom Moody
BLDG blog
Walker Art Center
turbulence.org
collisiondetection.net
She Dreams in Digital
kevan.org
2blowhards.com
thinking about art
artblog.net
the generator blog
The Presurfer
Mike Butler
Erik Smartt
patentlysilly.com
angrypirate.com
Chris Jagers
Paperback Writer
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Mark Gould
asquare.org
m.d. mcmullin
amovablefeast
accuracy and aesthetics
phawker.com

Bombshell

Agendas Under Fire

110th Assembly
Meret Oppenheim portrait
Image Reconstruction
Ready Made Glitch
Slit Scan 3d Images
Systemic Sky
Slit Scan Photography

Monochrome Generator
Space Filling Curve Art

Hair Particle Drawing
Arts and New Media
Sect of Homokaasu
Roman Verostko
Jared Tarbell
Marius Watz
Juergen Schwietering
MIT Media Lab
eyebeam.org
ARS Electronica
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rhizome.org
runme.org
core77.com
IAAA
furtherfield.org
Cory Arcangel
Philip Galanter
Roy Stanfield
Adrian Ward
ambienttv.ne
Alex Dragulescu
toxi
generator x
database of virtual art
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Institute for Applied Autonomy
0100101110101101.org
Bathsheba Grossman
Ariel Malka
BLF
Art Crimes
Buff Monster
Hactivist
rtmark
Faile
Mute
Crumb
the Yes Men
Marcel
X257.com
moma
amoda.org
artforum
metropolismag.com
neural.it
EFF
{G2}
Kate Armstrong
no-org.net
mnartists.org
Casey Reas
Vlad_Nanca
digitalsouls
Transmediale
Media Art Net
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Art Interactive
Electronic Arts Intermix
artsjournal
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Suzanne G
onreact
Wooster Collective
computergraphica.com
hardisco.com
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c505
recyclart
ultra eczema
Kris Davidson
Robert Spahr
drainmag.com
Thor Johnson
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2d lsystem drawing engine

Click to enlarge image. |
I have been fiddling around with a modified 2d L-system (Lindenmayer system) drawing engine for the purpose of drawing organically inspired images and animated screensavers. I am pretty far along with it after only a few hours of twiddling.
I have also implemented a resource manager in this engine so that if it tries to split off too many times the manager won't let it branch any more times than there are available resources.
The primary node of the system is a complex curve and the sub nodes are currently lines. Right now the manager only lets the branches get about 3 deep at any time off the main curve. These settings result in a seemingly endless growing vine with flowers added at the end of the branches for added realism at a glance. Its not quite there yet but it is getting close, I need to add leaves, make better more varied flowers and set it so the manager allows for more branches.
I plan to release this as a screensaver and possible in giclee print form later this year.
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[/art]
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Cute Ryan Picture
Ryan is such a handsome little man at 2.5 months. He is very expressive and interacts
with us frequently already. He watches what we say and tries to emulate.
Although he has little control of his mouth he will coo and can copy simple
sounds like "ah" and "aga".
[/baby]
permanent link
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